Farming RPG. Fully playable via Stardew Access — screen reader integration via SMAPI, controller supported. Additional mods: Automate, Lookup Anything, Quick Responses, YAFM.
Gaming on Windows
As a blind gamer I play titles that are either natively accessible or have mature open-source accessibility mods from the blind gaming community.
Devices
ThinkPad L13 Yoga Gen4 AMD — Office ultrabook, Ryzen 7000, integrated AMD Radeon, 16 GB RAM. Good for audio games, 2D titles, and older 3D games. I use Playnite as a frontend for launching games — it works well with NVDA.
ASUS ROG Ally Z1 Extreme — Gaming handheld, Ryzen Z1 Extreme (Zen 4), RDNA 3, 16 GB LPDDR5X, 7-inch 1080p 120 Hz. Modern AAA titles on Low–Medium. Built-in controller. I use the built-in ASUS Armory Crate app as a launcher together with Microsoft Narrator — also accessible.
ThinkPad L13 — With Accessibility Mods
Classic Id Software shooters via Toby Accessible Doom on GZDoom. IWADs from the GOG installation. Controller and keyboard.
Also via Toby Accessible Doom on GZDoom — same engine as Doom, different IWADs.
Original Diablo via Diablo Access (DevilutionX fork). DIABDAT.MPQ from the GOG installation. Gamepad mode available.
Turn-based strategy classic via VcmiAccess on the VCMI engine. Game data from GOG. Keyboard only.
Sci-fi strategy via SmacAccess. Mod placed directly in the GOG install folder. Keyboard only.
ThinkPad L13 — Natively Accessible
Action-adventure designed audio-first from the ground up. No mod required — controller officially supported. Also installed on the ROG Ally.
Audio racing with a full accessibility mode for blind players. Controller supported.
ROG Ally Z1 Extreme — Natively Accessible
All games work without mods — native accessibility built in by the
developers.
Screen reader for all menus, stereo-panned audio racing line, turn cues, edge detection, and gear shift pings. One of the best blind accessibility implementations in any mainstream racing game.
Screen reader for all menus and UI, professional audio descriptions for all cutscenes, navigation ping toward story progression.
Full screen reader throughout, professional cinematic audio descriptions including the new No Return mode.
First Ubisoft game with audio descriptions for cinematics, menu and HUD narration, and sonar pings for nearby loot and quests.
Menu and HUD narration via Xbox screen reader, audio compass direction cues (Nautical Narration), audio aim assist with stereo-panned lock-on sounds.